Terrain Engine Preview

As mentioned in the last weekly update, we rewrote our complete codebase since the Destructible Terrain Prototype. With roughly 40k lines of code we now have a new promising architecture to build on.

I bet you are all eager to see what changed so here is a new video:

The next weekly update will also cover some of the new features, so stay tuned!

Philip Trettner // March 15, 2013 // news

Philip Trettner

Computer Science Student at RWTH Aachen, Germany. Project Leader of Upvoid Studios. I focus on graphics programming, geometry processing and software architecture.