Weekly Updates #22

Here is our weekly update. We have new screenshots!

  • Marc and Tobias integrated a small Webserver into our engine. We can now access ingame and debug GUI elements from other devices, which is especially useful for debugging.
  • Philip is working on memory management and also implementing a provisional screen-space ambient occlusion. He furthermore wrote the second part of his Terrain Engine series.
  • Marcus fixed the last known bugs in our procedural function system.
  • Kersten and Lukas created some cool terrain with some basic vegetation for the new mod we are working on. Check out the screenshots!