Here is our weekly update. We are currently in the process of formally founding our company, which takes up a lot of time. However, we made progress in our tech demo!
- Philip made several improvements in our tech demo: He implemented better trees and grass, caves, and rock layers in the terrain.
- Marc worked on saving and serialization of entities, which is also a requirement for multiplayer support.
- Kersten started implementing an algorithm that repairs normals on the meshes that broke in the geometry processing pipeline.
- Tobias and Lukas worked on our deployment framework, which will help us with testing and rolling out future releases.