Here is our weekly update.
- Philip is working on the cellular automata for our terrain generation system.
- Kersten is back from his vacation and is now implementing cascaded shadow maps, which will increase the shadow rendering distance.
- Tobias is working on our new website. We will soon be able to start migrating the content from our current one.
- Marc is still busy with making our engine multiplayer-capable.
- Marcus made various smaller improvements in our procedural function system.
- Lukas worked on player movement and digging in our new tech demo mod.