Weekly Updates #30

Here is our weekly update.

  • Philip is working on the cellular automata for our terrain generation system.
  • Kersten is back from his vacation and is now implementing cascaded shadow maps, which will increase the shadow rendering distance.
  • Tobias is working on our new website. We will soon be able to start migrating the content from our current one.
  • Marc is still busy with making our engine multiplayer-capable.
  • Marcus made various smaller improvements in our procedural function system.
  • Lukas worked on player movement and digging in our new tech demo mod.