Here is our weekly update. We have new screenshots!
- Marc and Tobias integrated a small Webserver into our engine. We can now access ingame and debug GUI elements from other devices, which is especially useful for debugging.
- Philip is working on memory management and also implementing a provisional screen-space ambient occlusion. He furthermore wrote the second part of his Terrain Engine series.
- Marcus fixed the last known bugs in our procedural function system.
- Kersten and Lukas created some cool terrain with some basic vegetation for the new mod we are working on. Check out the screenshots!