Weekly Updates #15

Here is our weekly update. Progress slowed down a bit this week (no screenshots this time), but we are moving towards a first internal release.

  • Kersten finished the refactoring of our geometry processing functions; mesh cutting is stable now.
  • Philip got his Oculus Rift and is working on its integration now.
  • Marc improved the AI pathfinding (it's threadsafe now ;) ).
  • Tobias got our build server running.
  • Lukas improved our support for Autodesk's FBX format and is almost finished with character animations now.